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GAME DESIGNER

Ryan Salmon

I am a Game Designer with a focus on Level and Mechanics Design. I enjoy the development process for games and exploring different aspects that are part of that process. I am an Illinois native and enjoy third person melee games most of all. My current goal is to continue to learn about the design and development process for games. The long-term goal is to work on a large-scale title within the game industry.

01

TOUCH BASED PINBALL GAME

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PINBALL PLAYGROUND

Project Lead and Creative Director

Pinball Playground was a 2D touch based pinball game where the player could add elements to the game as they played to increase their score. On this project I was the Creative Director and Project Lead. 

02

2D PLATFORMER

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Level and Mechanics Designer

Gelatformer was a 2D Platformer where you traverse a metroidvania inspired area with a unique and expansive movement system. On this project I was a level, sound, vfx, and mechanics designer. 

03

2.5D PLATFORMER

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Mechanics Designer

Chain Attraction is a 2.5D Platformer Vertical Slice where the player is attached to a solid metal ball. The player must navigate elaborate game show themed areas utilizing magnets to progress.  

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