
GAME DESIGNER
Ryan Salmon
I am a Game Designer with a focus on Level and Mechanics Design. I enjoy the development process for games and exploring different aspects that are part of that process. I am an Illinois native and enjoy third person melee games most of all. My current goal is to continue to learn about the design and development process for games. The long-term goal is to work on a large-scale title within the game industry.
01
TOUCH BASED PINBALL GAME

02
2D PLATFORMER

Level and Mechanics Designer
Gelatformer was a 2D Platformer where you traverse a metroidvania inspired area with a unique and expansive movement system. On this project I was a level, sound, vfx, and mechanics designer.
03
2.5D PLATFORMER

Mechanics Designer
Chain Attraction is a 2.5D Platformer Vertical Slice where the player is attached to a solid metal ball. The player must navigate elaborate game show themed areas utilizing magnets to progress.