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Post Apocalypse

Project type

Rapid Prototype

Date

January 2024 - February 2024

Location

Bradley University - Peoria, IL

Genre

Third Person Wave-Based Shooter

Engine

Unity Engine

Role

Gameplay Designer

Team Size

11 people




Post Apocalypse is a Third Person Defense Prototype where the player must fend off eldritch horrors to deliver the mail to various outposts. On this project I was a Gameplay Designer.

On this project I was a Level and Mechanics Designer. I took part in the design of the main character and the enemy types. I also helped design the potential iterations of the primary level.

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