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Post Apocalypse
Project type
Rapid Prototype
Date
January 2024 - February 2024
Location
Bradley University - Peoria, IL
Genre
Third Person Wave-Based Shooter
Engine
Unity Engine
Role
Gameplay Designer
Team Size
11 people
Post Apocalypse is a Third Person Defense Prototype where the player must fend off eldritch horrors to deliver the mail to various outposts. On this project I was a Gameplay Designer.
On this project I was a Level and Mechanics Designer. I took part in the design of the main character and the enemy types. I also helped design the potential iterations of the primary level.




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